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3 changed files with 96 additions and 0 deletions
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- url: https://www.youtube.com/watch?v=uFyk5UOyNqI
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name: "Joseph Cox: Def Con 32 - Inside the FBI’s Secret Encrypted Phone Company ‘Anom’"
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summary: |
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Joseph gives a quick overview of Anom, the encrypted phone company beloved by high-end
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criminals around the world. The wrinkle: Anom was secretly being run by the FBI.
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I've added Dark Wire, Joseph's much more in-depth book on Anom to my pile for reading soon!
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- url: https://bsky.app/profile/adamcsharp.bsky.social/post/3l5yyo2azng26
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name: "A Bluesky Thread of Videos That Line Up Really Well with Songs"
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summary: |
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A variety of delightful videos that line up really well with songs.
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- url: https://sketchplanations.com/how-to-speak-plainly-by-pooh-bear
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name: "Sketchplanations: How to Speak Plainly According to Pooh Bear"
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summary: |
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I'm prone to "Owl-speak." As usual, it's a good idea to be more like Pooh Bear.
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- url: https://ttl.blog/the-big-multitasking-lie/
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name: "Paolo Belcastro: The Big Multitasking Lie"
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summary: |
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There is no such thing as multi-tasking. Even computers don't run more than
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one task at a time (at least on a single CPU core / "brain"). What they do is
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time-slice. But time slicing has a cost if you do it too often, especially
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if you aren't a computer.
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- url: https://www.destroyallsoftware.com/talks/wat
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name: "Gary Bernhardt: Wat"
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summary: |
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A classic of programming lightning talks.
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- url: https://www.brightball.com/articles/story-points-are-pointless-measure-queues
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name: "Barry Jones: Story Points are Pointless, Measure Queues"
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summary: |
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Well worth the read if you make software on an "agile" team. First, Barry
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explains why "story points" don't work. Then Barry outlines what to do
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instead.
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It's brilliant to apply queueing theory and Little's Law to estimate delivery
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of software in a queue. As software engineers we know it works for job and
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message queues. Why wouldn't it work for development queues?
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- url: https://jordankaye.dev/posts/go-slow-move-fast/
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name: "Jordan Kaye: Go Slow to Move Fast"
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summary: |
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A great take on the concept of "technical debt."
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Two key takeaways:
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1. "Slow is smooth, smooth is fast."
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2. It's only technical debt if it's intentional. Otherwise, it's just bad code.
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- url: https://heydingus.net/blog/2024/8/you-and-i-can-do-hard-things
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name: "Jarrod Blundy: You (and I) Can Do Hard Things"
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summary: |
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It's good to be reminded sometimes.
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- url: https://www.mitchellhanberg.com/the-comprehensive-guide-to-elixirs-for-comprehension/
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name: "Mitchell Hanberg: The Comprehensive Guide to Elixirs for Comprehension"
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summary: |
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I saw this guide linked from the Elixir Slack and it is the best guide to comprehensions
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and the `for` special form in Elixir that I've seen. I write Elixir code every day and I had
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no idea about some of the options. See also: [the official documentation for comprehensions](https://hexdocs.pm/elixir/comprehensions.html).
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- url: https://public.work/
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name: "public.work"
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summary: |
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This is a great search engine for public domain images.
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- url: https://gregmorris.co.uk/2024/07/22/why-the-rcs.html
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name: "Greg Morris: Why The RCS Hate?"
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summary: |
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Apple's implementation of RCS is a perfunctory, letter-of-the-law effort. Their messaging
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blames the EU instead of acknowledging their half-assed approach toward the technology. And
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prominent Apple bloggers are providing cover for it, instead of using their influence to
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hold the company to account.
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- url: https://marco.org/2024/07/16/overcast-rewrite
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name: "Marco Arment: Ten years of Overcast: A new foundation"
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summary: |
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7
site/posts/2024-09-01-three-laws-of-software-design.md
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site/posts/2024-09-01-three-laws-of-software-design.md
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---
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title: 3 Laws of Software Design
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---
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1. The First Law: Software may not injure a human being or, through inaction, allow a human being to come to harm.
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2. The Second Law: Software must obey the orders given it by human beings except where such orders would conflict with the First Law.
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3. The Third Law: Software must protect its own existence as long as such protection does not conflict with the First or Second Law.
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site/posts/2024-10-19-i-went-to-disney.md
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site/posts/2024-10-19-i-went-to-disney.md
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---
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title: I Went to Walt Disney World. Here Are My Notes.
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---
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I am back from vacation, which means I finally have some time to relax. We went on a very overkill trip to Walt Disney World. WDW was delightful, and spending over a week with my family without being interrupted by work was double delightful.
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That said, during the trip, I recorded some observations, and I would like to share them with you now:
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1. If I ever am made to ride Small World again, it will become my _Heart of Darkness_. I will become like the Colonel Kurtz of these little haunted dolls-- their warlord and their god-king.
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2. American middle-to-upper-class boys are a menace. No one bothers to teach them any consideration for other people. Perhaps no one even explains to them that other people are, in fact, people. So, they run everywhere at full tilt until they stop suddenly and fling their limbs about randomly, whacking whoever happens to be there at the time. It occurs to me that these boys grow up to be CEOs and judges. And then those CEOs and judges have little boys of their own to whom they teach these same non-lessons. I wonder if this means anything for society.
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3. There are three archetypes of shirts that middle-age men wear to theme parks:
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1. I think of myself as merely my family's wallet and I am disgruntled about that.
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2. The condom broke :(
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3. I want you to know that I have a barely suppressed urge to do mass violence, but we're going to treat it as a joke.
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4. I've realized that Suburban Americans love Disney World because it is a model of a functioning society (i.e. exactly the opposite of their normal living conditions). It has walkable mixed-used development. It has public transit. It has well-maintained functioning infrastructure. It has high-quality diverse cuisine. Oh, and time for leisure.
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5. On the other hand, I'm sure none of the proceeds from the $9 Coronas flow to the vast largely young and/or immigrant working class that makes the whole thing work. So in that way, it's _exactly_ like the rest of America.
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6. Everywhere you look at WDW, you see the work of the busy hands of an army of theatre techies. The whole things works on par lights, scrim curtains, pipework, and rear projection. I was sitting in a Star Wars themed restaurant and noticed that someone had hand-painted a weathering effect of the screws holding the counter together. As a former theatre tech, I'm just glad some of us got jobs.
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7. It's fun. It's kind of a lot of fun actually.
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