
* Heavy WIP * More WIP * Playing with backwards compat * Moar wip * wip * Email changes for group feature * Committing in redundant migrations for reference * Combine all WIP migrations into a single feature migration * Make backup of current version of radio area pending refactor * Improved accessibility through keyboard * Cleanup in seperate commit so I can cherrypick later * Added RadioArea component * wip * Ignore .yarn file * Kinda stable * Getting closer... * Hide header when there are only personal events * Added uid to event create, updated EventTypeDescription * Delete redundant migration * Committing new team related migrations * Optimising & implemented backwards compatibility * Removed now redundant pages * Undid prototyping to calendarClient I did not end up using * Properly typed Select & fixed lint throughout * How'd that get here, removed. * TODO: investigate why userData is not compatible with passed type * This likely matches the event type that is created for a user * Few bugfixes * Adding datepicker optimisations * Fixed new event type spacing, initial profile should always be there * Gave NEXT_PUBLIC_BASE_URL a try but I think it's not the right solution * Updated EventTypeDescription to account for long titles, added logo to team page. * Added logo to team query * Added cancel Cypress test because an upcoming merge contains changes * Fix for when the event type description is long * Turned Theme into the useTheme hook, and made it fully compatible with teams pages * Built AvatarGroup ui component + moved Avatar to ui * Give the avatar some space fom the description * Fixed timeZone selector * Disabled tooltip +1-... Co-authored-by: Bailey Pumfleet <pumfleet@hey.com>
96 lines
2.7 KiB
TypeScript
96 lines
2.7 KiB
TypeScript
import { useState, useEffect } from "react";
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import { useRouter } from "next/router";
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import getSlots from "../../lib/slots";
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import dayjs, { Dayjs } from "dayjs";
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import isBetween from "dayjs/plugin/isBetween";
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import utc from "dayjs/plugin/utc";
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dayjs.extend(isBetween);
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dayjs.extend(utc);
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type Props = {
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eventLength: number;
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minimumBookingNotice?: number;
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date: Dayjs;
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workingHours: [];
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organizerTimeZone: string;
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};
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const Slots = ({ eventLength, minimumBookingNotice, date, workingHours, organizerTimeZone }: Props) => {
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minimumBookingNotice = minimumBookingNotice || 0;
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const router = useRouter();
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const { user } = router.query;
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const [slots, setSlots] = useState([]);
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const [isFullyBooked, setIsFullyBooked] = useState(false);
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const [hasErrors, setHasErrors] = useState(false);
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useEffect(() => {
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setSlots([]);
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setIsFullyBooked(false);
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setHasErrors(false);
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fetch(
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`/api/availability/${user}?dateFrom=${date.startOf("day").format()}&dateTo=${date
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.endOf("day")
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.format()}`
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)
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.then((res) => res.json())
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.then(handleAvailableSlots)
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.catch((e) => {
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console.error(e);
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setHasErrors(true);
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});
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}, [date]);
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const handleAvailableSlots = (busyTimes: []) => {
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const times = getSlots({
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frequency: eventLength,
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inviteeDate: date,
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workingHours,
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minimumBookingNotice,
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organizerTimeZone,
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});
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const timesLengthBeforeConflicts: number = times.length;
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// Check for conflicts
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for (let i = times.length - 1; i >= 0; i -= 1) {
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busyTimes.every((busyTime): boolean => {
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const startTime = dayjs(busyTime.start).utc();
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const endTime = dayjs(busyTime.end).utc();
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// Check if start times are the same
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if (times[i].utc().isSame(startTime)) {
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times.splice(i, 1);
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}
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// Check if time is between start and end times
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else if (times[i].utc().isBetween(startTime, endTime)) {
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times.splice(i, 1);
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}
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// Check if slot end time is between start and end time
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else if (times[i].utc().add(eventLength, "minutes").isBetween(startTime, endTime)) {
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times.splice(i, 1);
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}
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// Check if startTime is between slot
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else if (startTime.isBetween(times[i].utc(), times[i].utc().add(eventLength, "minutes"))) {
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times.splice(i, 1);
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} else {
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return true;
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}
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return false;
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});
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}
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if (times.length === 0 && timesLengthBeforeConflicts !== 0) {
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setIsFullyBooked(true);
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}
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// Display available times
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setSlots(times);
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};
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return {
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slots,
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isFullyBooked,
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hasErrors,
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};
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};
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export default Slots;
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